Your comprehensive guide to essential game creating software

100+ game development tools

During the last year we’ve been collating together guides to the top game development tools around.

These round-ups cover areas such as production, UI, art, audio, graphics and rendering, animation, art, mobile, console and ways to make your games for free.

Our expert readers have also added more tools to our lists making them even more comprehensive, helping cover all your game development needs.

You can view each of our guides by clicking on the links below.

The top 16 game engines for 2014

16 ways to make your game for free

16 top mobile game development tools

12 graphics and rendering tools to make your game shine

12 animation tools to bring your game characters to life

9 top audio tools to make your game sound great

8 top UI tools

8 production pipeline tools to keep your game on track

18 Essential PS4 and Xbox One game development tools

8 art and texturing tools

And don’t forget, you can also view our Develop 100 Tech List, showcasing the top tech in games as voted for by industry experts, on your browser right here for free.

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470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).