At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games
Read More »“We have more meaningful product ideas than we have bandwidth to carry out” – a new way to listen with EPOS
We talk to EPOS, best known from working as part of the Sennheiser brand, about how it’s approaching this highly-competitive sector
Read More »“The first two months were terrible. No one knew how things were going to pan out so most projects got postponed or collapsed.” – Recording audio in a pandemic
We talk to Posy Brewer and Mark Estdale about the challenges the audio sector faces during this global pandemic
Read More »“This generation will be defined by player immersion through audio” – How audio will define the era of PlayStation 5
Many may have overlooked one of the key features being pushed by Sony for this generation: 3D Audio.
Read More »Microsoft admits contractors have listened to Xbox players via Kinect and Cortana in their homes
"We’ve long been clear that we collect voice data to improve voice-enabled services," says Microsoft
Read More »The sounds of… Gareth Coker
Every month, we discuss the unique process of making music for video games
Read More »The sounds of… Alyssa Menes
Every month, we discuss the unique process of making music for video games
Read More »The sounds of… Elvira Björkman
Every month, we discuss the unique process of making music for video games
Read More »Cord Worldwide and Laced Records: Helping bring music to your game — and your game to vinyl
We talk to the games music experts behind Cord Worldwide and Laced Records, Alastair Lindsay and Danny Kelleher, about how to choose the music for your game and how the digital shift in games plus game consumers’ need to collect has made the future of vinyls (very) bright
Read More »Keywords bolsters its music and audio services with three new acquisitions
Cord Worldwide, Laced Music and Maximal Studio brought into the Keywords stable
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