How do you handle working on a project solo, creating new SFX and also deal with a feisty and loud celebrity? John Broomhall finds out from Codemasters’ audio expert Jethro Dunn
Read More »Audio extra: Q&A with lead audio designer Dorian Pareis
Following on from our feature on getting work in audio, we've got a full interview with the lead audio designer at Ubisoft Reflections, Dorian Pareis. He tells us about his journey and what you need to get in to the audio side of the games industry
Read More »Audio Jobs: Finding the best tune
Audio is a very specialised area of the games industry. Some designers have been doing it for decades. So how did they get their jobs, and what do they look for when hiring new audio designers? Sean Cleaver asks UK studios and outsourcers for their advice and experiences
Read More »Interview: Designing the audio for Planet Coaster
The audio team at Frontier talk Develop through the recording and the mixing of the rollercoaster construction game
Read More »Develop May: Sound Shapes
In this month's print an digital editions, we have an exclusive interview with Tetsuya Mizuguchi and much more
Read More »Behind the music of Horizon Zero Dawn
We speak with composer Joris de Man, composer/production duo The Flight and Guerrilla music supervisor Lucas van Tol.
Read More »Heard About: WipEout Omega Collection
John Broomhall talks with supervising sound designer Loic Couthier about re-imagining the soundtrack of an iconic franchise
Read More »Heard About: Tethered
John Broomhall talks with composer and audio director Kenneth Young about creating integral aural innovations for Secret Sorcery’s charming VR title
Read More »Heard About: Austin Wintory and the music of the Deformers
John Broomhall talks with multi-award winning composer Austin Wintory about his latest videogame music excursion
Read More »Heard About: Mass Effect Andromeda
John Broomhall talks with BioWare’s Michael Kent & Jeremie Voillot about the audio design for the latest space adventure
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