Our two-week focus on the cutting edge of sound design

Develop’s Audio Special starts today

This morning Develop kicked of a two-week focus on game audio, which will see 10 articles published over the coming days; each addressing a different area of sound design and the associated disciplines.

Starting today with a look at AI-generated audio and adaptive audio penned by noisebuffet.com’s Ben Long, the special will also see Blitz detail the
important role of the audio programmer; Nimrod’s Marc Canham on going from games to film; The Audio Guys discuss working across the Atlantic on Forza 3; Dolby discussing its services for developers; the benefits of early casting; and John Broomhall putting Blur’s audio under his Heard About microscope.

Check back in our features section every day for a new addition to the focus, which runs until Friday 30th October.

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470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).