We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do
Read More »A bigger bite: Sharkmob talks about its acquisition by Tencent
Creative impact, tech support, business rationale: Sharkmob’s CEO tells us about what happens when your studio is being acquired by Tencent
Read More »Body diversity in character design: ‘We need to represent our audience better’
"Games have a social responsibility. We’re responsible for a lot of screen time in people’s lives so to not hold yourself accountable for the impact they have on people’s lives is not longer an option," Lucy Kyriakidou said during her Develop:Brighton talk
Read More »Creating Erica: how Flavourworks wants to modernise FMV games and break development conventions
With Erica, Flavourworks is challenging games dev as creative director Jack Attridge reckons studios have been “developing games in a bubble” – he shared his perspective at Develop:Brighton this week
Read More »Why devs should work with agents: ‘A good agent will help you tell the difference between a snake and a ladder’
Dlala Studios grew from five guys in a garage to 20+ staff in an office in Essex after the studio decided to work with an agent
Read More »How to grow your mobile studio: ‘If you’re not having fun, you’re doing something wrong’
In his Develop:Brighton talk, Mathias Royer highlighted the key aspects of growing your mobile studio: "You’re not just building a game, you are building a team, a company and ultimately, a culture"
Read More »What is Google looking for from its 4,000 would-be Stadia developers?
Google today revealed that over 4,000 games companies had applied for access to Stadia via its Stadia.dev site. Sam Corcoran, a technical account manager for Stadia, noted the figure in a broad talk on the progress of its fledgling Stadia platform at the Develop:Brighton conference. With all those games companies …
Read More »New studio Vela Games is promising ‘to transform multiplayer co-op games’
Dublin-based studio launched publicly at Develop:Brighton today with 'player-first' outlook
Read More »PlayStack’s Rob Crossley tells us ‘what publishers really want’ after listening to 1,620 dev pitches
“I’m constantly amazed that, of the 1,620 game pitches I’ve assessed, more than half can be reduced to ‘recently successful game but with my art assets’. They’re not clones. But they are cover bands.”
Read More »Regional spotlight: Brighton is all pride and no prejudice
Over 3,000 of the games industry will travel to the vibrant south coast city for Develop:Brighton this month. For this second regional spotlight, we talk to a handful of the games businesses that call the city home
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