Two days of festivities planned for late April
Read More »From 12 to 500: How Sumo grew to be the £145m quiet giant of UK development
With an IPO and a high-profile acquisition, the often reticent Sumo Digital stepped into the limelight, Seth Barton talks to managing director Paul Porter
Read More »Development of kickstarted System Shock remake paused
Team is reevaluating the game’s scope and direction
Read More »Rainbow Six Siege’s Chimera update shows that Ubisoft still have plenty of ideas
New operators bring global revives, team-wide healing and short-term x-ray vision to the shooter
Read More »Seed by All Seeing Eye wins Unreal’s Developing Beyond competition
Studio receives $150k grand prize, bringing total prize money to $500k over the course of the year
Read More »When We Made… Hyper Light Drifter
Heart Machine founder Alx Preston and the game’s coder/designer Teddy Dief explain the importance of the indie dev community and how to wake up to find your game fully formed.
Read More »No booth for Unity at GDC 2018 – but it still has huge plans for its home-town show
Over 100 developer sessions, three key locations plus sidewalk evangelists and a livestream
Read More »How Obsidian sailed crowdfunded Pillars of Eternity II safely to port
Obsidian’s much-awaited sequel to 2015’s Pillars of Eternity is launching on April 3rd. We sit down with design director Josh Sawyer to discuss Deadfire’s crowdfunding, community feedback, the new ship features and the potential to iterate on the IP
Read More »77% of positive Game Dev Tycoon Android reviews deleted by Google
Platform holder confirms this was done on purpose but gives no specific reason why
Read More »Explore ancient Egypt with the Assassin’s Creed Discovery Tour
Free update draws a blurry line between historical textbook and director’s commentary
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