Around 30 staff at Lara Croft team let go as studio downsizes
Read More »The rise of the lo-fi
The march of media sometimes seems a long trudge upcountry from cave paintings and papyrus to the latest multiplex space opera.
Read More »Home Sweet Home – Part 2
We all know that Home provides a space for gamers to meet and launch into games - but there's much more. We caught up with the Home team to talk concretely about the money-making opportunities for developers, UGC and how it could be a new platform for smaller game development...
Read More »TOOL FOCUS: Perforce 2008.1
New visual comparison tool and enhanced remote and distributed features head up this new point release
Read More »Gusto closes Derby studio
14 staff made redundant, but it's 'business as usual' at Banbury office
Read More »Gamebryo gets morpheme integration
NaturalMotion's animation tech now 'tightly' coupled with Emergent's engine
Read More »CCP readies EVE Online push with Atari
Free expansion, boxed release, â??New Player Experienceâ?? and concurrent user record
Read More »TOOL FOCUS: Creative Ã?rban Suite
A year on from our first encounter, procedural city middleware company Gamr7 is almost ready for action
Read More »London Studio: â??We probably announced Home too earlyâ??
Premature reveal forced team to refocus on gamer audience
Read More »Home Sweet Home â?? Part 1
Now in open beta, Sonyâ??s Home is a known quantity for gamers â?? but what does it really mean for developers? Ed Fear sat down with the team behind the project to find out why developers should be excited about the possibilities in its new social space for PS3 gamersâ?¦
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry