Today's software developers need to design infrastructures that will support a challenging, volatile future, says Dave Robertson, director of European operations at Perforce Softwareâ?¦
Read More »LucasArts fights back, denies halt to internal development
Turns out the workforce is strong with this studio, rebuffing previous reports
Read More »Women in Games’ keynotes announced
Warwick-based event to feature talks from Microsoft, Bioware and SCEE
Read More »Hands-On Mobile confirms London developer day
Mobile games publisher issues open invitation to mobile and handheld developer communities
Read More »Edinburgh Interactive Festival dates unveiled
The Edinburgh Interactive Festival 2008 will take place between August 10th and 12th this year at the Edinburgh International Conference Centre – and registration is now open for those who would like to attend . The festival will feature a two-day conference program, networking events and an expanded EIF Games …
Read More »LucasArts killing off internal development?
After last week laying off 100 staff at its San Francisco HQ, fresh reports say LucasArts will fire its remaining 100 staff as the company prepares to withdraw from internal development completely. Shacknews says a ‘reliable source’ has told the site that George Lucas’ games development studio will move towards …
Read More »1C announces first 360, PS3 titles
Russian games publisher 1C has announced its first games developed for multiple platforms – and revealed it is targeting global growth with the two games. Internally-made Captain Blood is a Xbox 360 and PC Caribbean-themed game inspired by the novels by Rafael Sabatini. "1C is using cutting-edge technology, including the …
Read More »First details on 2008 Edinburgh Interactive Festival
Event returns in August, having moved to cityâ??s International Conference Centre
Read More »1C developing new projects to aid global expansion
Russian firm powers up - internally-made game using Unreal Engine 3, PhysX and DX10
Read More »Escape scoops Pixar workshop
Supervising animator Andrew Gordon on staging, posing, hands and facial animation
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