Not got the time or, perhaps more importantly, the funds to build your own audio engine? We take a look at the prominent audio middleware on the market...
Read More »TOOLS ROUND-UP: Audio Engines
Our special guide to choosing the right sound tech is online now
Read More »Get your diary out – we’ve just updated our events guide
Comprehensive listing of all the conferences and shows that matter for the rest of the year online now
Read More »Spector: â??What passes for story interaction is an illusionâ?
We have the power to be more involved, says Junction Point chief
Read More »Q&A: Warren Spector, Part 2
What if a game's legacy weren't its set pieces or its graphics, but the issues and choices players make. For people like Warren Spector, such a thing is the Holy Grail - and, he says, there's no reason we can't do it...
Read More »BBFC to get the axe after Manhunt madness?
Manhunt 2 has finally been cleared for release – but its convoluted journey to retail has exposed the inherent problems with the current games classification system, say commentators. In the last week, MCVUK.com revealed that the BBFC was forced to green-light the title for release after the Video Appeals Committee …
Read More »Kohnke renamed and opens European office
PR agency representing a number of developers lands in Munich
Read More »Red 5 appoints engineering VP
Former Oracle VP of server tech to help burgeoning MMO firm
Read More »Spector: â??Game writers need to learn to scale backâ??
Deus Ex creator on how games are failing as a interactive narrative medium
Read More »Q&A: Warren Spector, Part 1
Deus Ex creator Warren Spector used to be a man always in the headlines, but the past few years have seen his Junction Point studio joining the Disney Interactive family and little else. We caught up with him at GDC08 to talk independence, reputation and the problems with game stories...
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