Game development news

Sound for a pound

Not got the time or, perhaps more importantly, the funds to build your own audio engine? We take a look at the prominent audio middleware on the market...

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Q&A: Warren Spector, Part 2

What if a game's legacy weren't its set pieces or its graphics, but the issues and choices players make. For people like Warren Spector, such a thing is the Holy Grail - and, he says, there's no reason we can't do it...

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BBFC to get the axe after Manhunt madness?

Manhunt 2 has finally been cleared for release – but its convoluted journey to retail has exposed the inherent problems with the current games classification system, say commentators. In the last week, MCVUK.com revealed that the BBFC was forced to green-light the title for release after the Video Appeals Committee …

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Q&A: Warren Spector, Part 1

Deus Ex creator Warren Spector used to be a man always in the headlines, but the past few years have seen his Junction Point studio joining the Disney Interactive family and little else. We caught up with him at GDC08 to talk independence, reputation and the problems with game stories...

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