Studio to work on porting own mobile IPs
Read More »WiiWare Week: Why WiiWare?
It took a whole hardware transition to help Xbox Live Arcade find its feet. And the slate of games on PlayStation Network has been slowly (some say too slowly) built via the early EDI strategy and then courting of third-parties. But WiiWare has had a huge groundswell of support.
Read More »Kuju drives Catalis revenues
German owner of UK HQ'd studio network generated â?¬34.6m in FY07
Read More »2K Marin developing BioShock 2
Sequel to bestselling and highly regarded 360/PC game developed by new Take Two team
Read More »Futuremark picks ProFX
Procedural texturing system to feature in new studio's first title
Read More »Registration opens for Paris GDC
Passes now available for June event - website updated too
Read More »Speakers named as Games:Edu registration opens
Passes available for North and South events; Sony Liverpool, EA and more on board to host sessions
Read More »Leighton Webb joins NaturalMotion
Former I-Play SVP takes role at animation technology company
Read More »WiiWare Week: Ready to Ware?
Continuing our series of features looking at the imminent arrival of Nintendo's WiiWare platform, another studio working on a launch title for the new service argues that the format-holder is helping change development significantlyâ?¦
Read More »Weinsteins’ Genius guns for games
Miramax founders' firm ramps up distribution focus with Line Rider deal
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