Senior execs from Havok and ATI join programming team at Stockholm studio
Read More »Warner unveils new internally-developed title
Monolith's Project Original first internal game to help drive publishing push
Read More »Realtime Worlds chats about Crackdown creation challenges
Producer discusses the making of Scottish studio's game - but says no to Crackdown sequel
Read More »Emergent unveils new dev platform for online games
'Pay as you go' payment model for HP-backed Emergent Platform
Read More »Classic iPod redesigned ‘for games’
Apple CEO Jobs unveils new MP3 players with better screens for playback of games and video
Read More »EA Sports developing free online quiz
'GameShow' strategy from newly-installed Moore pushes EA towards social networking
Read More »IO signs Morpheme to fill toolchain gap
Eidos-owned studio to use NaturalMotion animation middleware on new game
Read More »Designing for Next-Gen Game Audio
Everyone talks about game graphics, but the true challenge for next generation games is audio, says Rob Bridgettâ?¦
Read More »Epic Choices
What better way to kick off our series on choosing a game engine than by going straight to the man representing the Big Daddy of the game engine world? Ed Fear tracks down Epic's Mark Rein to talk Unreal Engine 3 and the difficult decision that is licensing an engine.
Read More »Pixel Mine premieres first game and Vivox partnership
FireTeam: Reloaded to include voice chat features
Read More »
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