In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦
Read More »Bartlett: â??Developers donâ??t plan enough for advertisingâ??
IGA co-founder talks scheduling and player-centric in-game ads
Read More »Commercial break-through
In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...
Read More »Digital Chocolate’s double swoop
Mobile firm buys studios in Spain and India
Read More »Beds Uni launches computer animation course
University of Bedfordshire says course can set students up for games industry work
Read More »Rockstar Leads
We talk to Rockstar Leeds boss Gordon Hall to find out more about the Develop Award-winning teamâ??s first ten years of business, and plans for the future...
Read More »Siggraph news round-up online now
All the headlines from the San Diego computer graphics event handily condensed down by Develop
Read More »Ensemble founders to deliver Leipzig keynote
GC Developers Conference talk to explore Age of Empires' success
Read More »Apple readying iPhone for game development?
iPod vendor heading into battle with Nintendo, claims New York Post report
Read More »SIGGRAPH Games News Round-Up
If you weren't at last week's Siggraph event in San Diego, don't despair. Develop was the only trade site on hand at the show delivering live updates throughout the past seven days. So we've summarised all the big announcements, with links to our in-depth coverage, belowâ?¦
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