Game development news

Heard About: Heavenly Sword

In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦

Read More »

Commercial break-through

In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...

Read More »

Rockstar Leads

We talk to Rockstar Leeds boss Gordon Hall to find out more about the Develop Award-winning teamâ??s first ten years of business, and plans for the future...

Read More »

SIGGRAPH Games News Round-Up

If you weren't at last week's Siggraph event in San Diego, don't despair. Develop was the only trade site on hand at the show delivering live updates throughout the past seven days. So we've summarised all the big announcements, with links to our in-depth coverage, belowâ?¦

Read More »