Evolutionâ??s Martin Kenwright, Mick Hocking and Simon Benson tell Michael French the story of how the studio shifted gears from PS2 to PS3, what that E3 video really meant for game production, and what happens nextâ?¦
Read More »Climax change
We interview Karl Jeffery to find out exactly why Climax sold off its Racing team, what that means for the rest of the company, and why the world is refocusing on the UK development scene...
Read More »Radical Movement
With next-gen titles for Ubisoft and LucasArts on the cards, Free Radical is in great shape. Michael French talks to its founders about how far the studio has comeâ?¦
Read More »Welcome to Montreal
So how, in the space of just a few years, did the Quebec province manage to pack so many developers into Montreal and Quebec city? And why has its tax credits attracted Ubisoft, EA Activision, Eidos, tools companies, and a host of independents? Develop visited the region to find outâ?¦
Read More »The Creative Journey
As studio leader of Creative Assembly, Mike Simpson is responsible for pushing forward the Sega-owned studio as it scales more heights. He explains to Develop how far the team has come â?? and where itâ??s headed.â?¦
Read More »Voice-O-Matic expands host compatibility
Lip-sync plug-in comes to Maya, XSI
Read More »Player One inks output deal
Shadow Light Games to develop future key Player One sporting franchises.
Read More »Morpheme upgrades to 1.1
Animation middleware adds graphical network management capabilities
Read More »IGA gets $25m
Series B funding round boosts in-game advertising company
Read More »Geomerics gets £2m from Trinity Hall
University of Cambridge gives investment boost to middleware firm
Read More »
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