Pixyul’s debut title planned to scan real-world environments using drones and implement them in its open world
Read More »Standardised testing: Why QA/Loc firms are calling for best practices
QA and localisation firms face countless challenges as games evolve, making it increasingly hard to ensure games are released to the same level of quality – but there are some who believe setting industry standards is the answer. James Batchelor asked experts what they would recommend
Read More »343 explains ‘casting and technical reasons’ behind Halo Wars 2 actor replacements
Developer says the industry has made ‘geometric leaps forward in technique and technology’ from the ‘hand-drawn’ models of 2009 original
Read More »Evolve creator Turtle Rock is staffing up for a new IP
Vacancies include narrative director, animation and rendering programmers, and character and technical artists
Read More »Epic sues creator of Paragon ‘hack’
Robin Kreibich’s subscription-based mod adds cheats including an aimbot, triggerbot, radars and controls designed to avoid detection
Read More »Monolith Soft co-developing Zelda: Breath of the Wild
Xenoblade Chronicles developer assisting with building the game’s open world
Read More »Lillith Ltd splits from Team 17 after Allison Road cancellation
‘Sometime things pan out differently than expected as game development and publishing have so many layers of complexity,’ say both studio and publisher on demise of PT-inspired horror project
Read More »Hello Games settles three-year legal battle over No Man’s Sky name
Broadcaster Sky allows UK developer to keep sci-fi game's title
Read More »Mark Backler: ‘People are crying out for new experiences’
Ahead of his Develop:Brighton talk, the developer behind promising title Lost Words discusses why devs must keep pushing for innovation
Read More »How To: Make racing car engines roar using AudioMotors Fmod
There’s little more satisfying in a racing title than the realistic gurgle of an engine. AudioGaming CEO Amaury La Burthe puts the pedal to the metal in pursuit of procedurally-generated engine noise
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