Studio to harness tech currently used in Battlefield, Star Wars Battlefront, Mirror’s Edge Catalyst, Dragon Age, Mass Effect and Need for Speed
Read More »Diablo III director Jay Wilson quits Blizzard after 10 years
Move also marks a departure from the games industry, as he returns to ‘pursue my original passion: writing’
Read More »How to build a universe
What should an indie’s long-term goal be?
Tony Gowland ponders the future for independent developers – and asks indies what they're aiming for
Read More »Escape Studios hosting first game jam this month
Improbable and Playhubs on board to help graduates take part in development challenge
Read More »Amazon Lumberyard 1.3 will add VR support
Engine will support Oculus Rift and HTC Vive, and enable devs to introduce support for more devices
Read More »‘This is the indie developer narrative no one talks about’: In conversation with Variable State
In 2014, a studio staffed by a pair of Rockstar, Rare and EA alumni burst onto the scene with Virginia, an interactive drama inspired by cult TV shows. Then, just as quickly, it vanished. Jonathan Burroughs re-emerges to discuss Variable State’s media blackout, growing ambitions for its debut and the importance of your collaborators cooking their own eggs
Read More »That time Brenda took out a hit on John Romero
Industry veteran admits to trying to have her husband killed… in Doom
Read More »Jade Raymond hiring devs for Motive’s Star Wars title
Team has already grown to 65, is also exploring ideas for new IP
Read More »Flying Wild Hog responds to Hard Reset Redux ‘downgrade’ accusations
Graphical changes include switch from baked ambient occlusion to dynamic SSA and removal of image sharpening in post-processing filter, but studio confirmed it is examining claims of missing particle and lighting effects
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