Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Universal Windows Platform unlocks framerate for PC devs
Support for AMD Freesync and Nvidia G-Sync also added
Read More »Avalanche Software closed as Disney kills Infinity franchise
Nearly 300 staff laid off at creator of toy-to-life series, with Disney Interactive to no longer self-publish games
Read More »Blizzard on community management: ‘We have to listen to many, many voices’
World of Warcraft developer explains the complexities of appeasing a massive audience
Read More »Composers and sound designers needed for GameSoundCon survey
Study will investigate job opportunities, industry trends and working conditions for audio experts
Read More »Creators of the Dark Souls comic on why more devs should consider bringing their games to the page
Artist Alan Quah and writer George Mann reveal what makes a game suitable for adaptation, the pressure of working with beloved IP and what Dark Souls and Marvel have in common
Read More »ARM taking Enlighten tech beyond games development
Geomerics’ global illumination tool now being used to sell houses
Read More »Nick Burcombe says he would ‘love’ to develop another Wipeout – if Sony will let him
'I know I can put a team together for it,' says co-creator of sci-fi racing franchise. 'I’d be looking at a proper undertaking on this and really reinvent the whole thing'
Read More »Growing from nothing: Dlala’s advice for start-ups
Aj Grand-Scrutton, co-founder of the Essex-based dev, reflects on his own journey
Read More »Making the hard choices when starting up a studio
Former Sony exec and independent dev Shahid Ahmad offers advice for new developers just setting out
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