All-time downloads now at over 26m, with $14m in revenues
Read More »The Game Creators launch HTML5 version of AppGameKit
Version 2.0.19 also adds new commands, functional tweaks and bug fixes
Read More »Creating the perfect user interface for VR
Ndreams CEO Patrick O'Luanaigh offers advice on how to present information in virtual reality
Read More »Buildbox 2.1.0 adds Windows UWP support
Company also teams up with Microsoft and Vungle for new promotion
Read More »‘Games do more than entertain the disabled’: How Naughty Dog made Uncharted 4 more accessible
Changes ranged from snap-on targeting and camera assistance to optional ability to hold button instead of mashing and multiplayer UI colour tweaks
Read More »Kojima Productions’ debut title to use third-party engine
‘I actually think it's better to make games using internal tools,’ says founder Hideo Kojima, but explains that external tools will allow him to release first title faster
Read More »San Francisco’s Make School academy debuts VR development course
Programme curated with help of VRML co-creator Tony Parsi runs from June to August and focuses on Unity development
Read More »Android introducing Early Access section to Google Play store
Users able to send feedback on open beta tests directly to creators
Read More »Unreal Engine 4 adds Google Daydream support
Integration available now through GitHub, with binary tools launch arriving in 4.12 update on June 1st
Read More »Eastern gamers far more critical of Nioh difficulty than those in the West
Team Ninja has published the results of a survey taken by those who recently tried the first playable alpha of upcoming PS4 title Nioh. The game has, like so many others, followed the lead of Dark Souls, not least of which when it comes to difficulty. Surprisingly, Asian gamers expressed …
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