'The transition to the new machines has not been easy,' explains CEO Frank Sagnier
Read More »GameGuru targets students with standalone release and content controls
Latest revision of creation tool also adds ability to save and load, FBX importer and engine tweaks
Read More »Unity Focus: How the Homeworld IP saved Deserts of Kharak dev Blackbird Interactive
Blackbird Interactive went from developing a spiritual successor to Homeworld to helming the first new entry in the sci-fi strategy series in more than decade. Lead programmer Yossarian King reveals the transformative power held by the licence
Read More »Ian Livingstone laments British IP revenues lost overseas
Industry veteran urges developers to hold on to their franchises
Read More »Halo: Spartan Strike co-developer restructures to form VR/AR studio Force Field
Vanguard to expand development beyond games into 'entertainment experiences'
Read More »Develop: Brighton opens submissions for Indie Showcase
Ten finalists will be granted free conference passes and the chance to demonstrate their game to 1,800 attendees
Read More »NYU Game Center Incubator expands eligibility to every dev
Recent $450,000 investment from Empire State Development sees advocate for experimental games move beyond graduate-only applications
Read More »Fairytale Distillery adds €100,000 to MMO investment
Total funding for German studio’s Das Tal now at €180,000
Read More »Codemasters back on track after posting first profit in five years
Racing firm Codemasters has made its first operational profit in five years and predicts ‘double digit’ growth going forwards. The news follows the publisher’s acquisition of the Evolution team, the creators of games such as DriveClub and Motorstorm. Speaking to MCV, Codemasters CEO Frank Sagnier said that the firm had …
Read More »Stardew Valley passes 1m sales in under two months
Lone dev Eric Barone’s Harvest Moon-a-like is the second-biggest paid Steam release of 2016, according to SteamSpy
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