Rise of the Tomb Raider scribe Rhianna Pratchett explains why the whole development team should be working with games writers
Read More »New studio creates ‘games-to-life’ toys for mobile
Jumo unveils new toys/games hybrid Infinite Arms, due this summer
Read More »Evolution closure may not break up the team
Driveclub devs hope to continue creating games
Read More »Listen to the first Develop and MCV podcast
Debut discussion focuses on GDC 2016 and virtual reality, with special guest Dr. Dave Ranyard
Read More »Limbo dev Playdead shares Unity 5 anti-aliasing solution
Source code for Temporal Reprojection AA now available via GitHub
Read More »Altara Games offering UK Games Fund loans
Company helping British developers “cashflow their projects”
Read More »VMC expands Montreal outfit
Office becomes the largest outsourcing studio in Quebec
Read More »Bigpoint acquired by Youzu Interactive
Chinese games firm aims to become “only truly global online and mobile publisher”
Read More »King releases Defold game engine for free
Tech behind Blossom Blast Saga now available, one codebase supports six mobile and desktop platforms
Read More »VIDEO: Check out Hellblade’s live character performance
Ninja Theory shares GDC demo of real-time performance capture from Unreal press briefing
Read More »
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