Intel Developer Blog: Find out how the firm's Graphics Performance Analyzers helped improve the latest entry in Giants Software's popular series
Read More »Made With Marmalade: Five reasons to try C++11
Marmalade’s senior SDK engineer Andrew Parker talks us through plans to support the latest version of the widely-used language
Read More »Heard About: Scoring morality in Fable Legends
John Broomhall talks to Lionhead’s Steve Brown and Fable composer Russell Shaw about an innovative musical mechanic
Read More »Red5 reportedly lays off 40 staff
Studio behind Firefall MMO suffers cuts after disappointing launch in China
Read More »Cubic Motion and 3lateral working on Hellblade
Animation and performance capture firms contributing to Ninja Theory’s dark adventure
Read More »UK government introduces new ‘exceptional talent’ work visa
Applications now open for the Tech Nation Visa Scheme
Read More »Creating the atmosphere of Until Dawn
Supermassive Games’ executive director Supermassive's executive director Will Byles reveals how lighting, photography, and Renaissance art helped build this year’s biggest horror success
Read More »Licence to thrill: Behind the scenes at Beenox
It may not be Activision’s most well-know studio, but Beenox has worked on the publisher’s most important franchises. Craig Chapple finds out more about the dev's role in these multi-billion dollar operations
Read More »From West to East: How to prepare for success in Asia
Bigpoint producer Bigpoint producer Jonathan Lindsay discusses how Western developers can improve their chances in the world's most elusive markets
Read More »Blending retro with next-gen in the Forza 6 trailer
Creative studio A52 explains how custom scripts and VRay rendering brought the worlds of Xbox One racing and pixel art together
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