The Dare to be Digital 2015 team talks to Develop about working on their entry title Sundown
Read More »Dare Blogs: Pictrail’s social game based around taking selfies
The Dare to be Digital 2015 team talks to Develop about working on their entry title Selfienation
Read More »Dare Blogs: Mandlebar’s frantic physics-based racing game
The Dare to be Digital 2015 team talks to Develop about working on their entry title Impulse Revolution
Read More »Dare Blogs: Intimate Systems’ first-person exploration game
The Dare to be Digital 2015 tea talks to Develop about working on their entry title, You and the Garden
Read More »Dare Blogs: Pathos Studios’ minimalist puzzle adventure
The Dare to be Digital 2015 team talks to Develop about working on their entry title Pathos
Read More »Hearthstone makes $20m a month, report claims
Revenues jumped 31 per cent following mobile release in April
Read More »Dare Blogs: Polyhedron’s educational puzzle platformer
The Dare to be Digital 2015 team talks to Develop about working on their entry title Code Monkeys
Read More »Dare Blogs: Sandy’s pogo stick platformer for mobile
The Dare to be Digital 2015 team talks to Develop about working on their entry title Pogo Mad
Read More »Why Kobojo is ditching free-to-play for premium with Zodiac
'It is by far the most expensive title we have developed – much closer to the cost of a retail console game'
Read More »Majesco pulls out of physical retail
Publisher Majesco has decided to exit physical retail and instead is focusing its efforts on the digital download market. That’s according to a public letter to shareholders from CEO and co-founder Jesse Sutton. In its efforts to focus on the digital market, the firm has also dramatically reduced its headcount. …
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