Publisher thought to be unhappy with high console dev costs as Metal Gear Solid V budget balloons past $80m
Read More »Marvel: Contest of Champions passes $100m, breaks Kabam records
Superhero brawler is now mobile games firm’s fastest-growing title in history
Read More »Mariina Hallikainen: ‘Stop calling me a female CEO’
The head of Cities: Skylines studio Colossal Order says the industry still has a way to go before ‘true gender equality’
Read More »GitHub valued at $2bn after $250m funding
Online collaboration platform planning international expansion and new products
Read More »Microsoft Spotlight: Making crime pay
Pixel Squad CEO Will Mallouk talks about funding, monetising and updating your game via the cloud
Read More »Rob Pardo: Developers ‘avoiding the term MMO’
Former Blizzard chief creative officer Rob Pardo on why other publishers have struggled to replicate the success of World of Warcraft
Read More »Develop August: The return of the Stamper brothers
Print and digital editions available now, including an interview with this year's Development Legend, six-page Frankfurt Region Focus and an in-depth look at AI
Read More »‘If Smite hadn’t worked out we would definitely have had to downscale’
Hi-Rez Studios COO Todd Harris on making tough decisions and learning from failure
Read More »GDC 2016 opens call for speakers
New Virtual Reality Developers Conference to also take place on March 14th and 15th
Read More »Publishing 3.0: Is Steam Early Access really a game changer?
Mastertronic's Andy Payne quizzes indie developers about their experiences with Valve's experimental platform
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry