Vechey is final co-founder to leave casual games firm
Read More »John Romero reloaded: Reinventing the shooter
The Doom designer on why good game design will be more important to his success than next-gen technology
Read More »Develop September: John Romero reveals how to reinvent the shooter
Print and digital editions our now, also includes Wargaming's Victor Kislyi, the fight against app clones and in-depth Liverpool region focus
Read More »Game funding: The experts’ advice
Nick Gibson asks investors what they look for when considering financing studios
Read More »Riot is scrapping League of Legends’ lore and starting over
The story underpinning League of Legends is being rewritten to better serve the game it has evolved to become. "We want League to always feel current through design balance, art updates, and new character themes and stories,” the development team said. That means we have to be willing to look …
Read More »FAQ: Space Ape’s Toby Moore
Develop grills respected figures from the global games industry
Read More »Marmalade 7.4 out now, adds iOS 8 support
Latest version of cross-platform dev tool also adds Windows Phone 8.1
Read More »US studio Shenandoah acquired by Slitherine
Publisher brings in dev to expand its reach in war and strategy market
Read More »Dev Profile: BigWorld / Wargaming Australia
Today we turn to an indie developer which became a Microsoft first party studio, then a middleware provider, then the Aussie arm of Wargaming.
Read More »Putting Unreal Engine in the classroom
Epic Games' Ray Davis discusses how Unreal Engine 4 can help produce stronger graduates for the games industry
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