Jagex's James Sweatman on why central design documents don't always work, and the alternatives available
Read More »Something’s rotten in the state of free
Oscar Clark looks at the current state of F2P, and what the future should look like
Read More »Building a graduate game development team
Evil Twin Artworks MD James Carroll on why giving aspiring developers an opportunity to work can benefit both your studio and the wider industry
Read More »BAFTA names winners of Young Game Designers 2014
Game Concept Award goes to competition's first female winner
Read More »The rebirth of MIDI
Audiokinetic’s Bernard Rodrigue discusses how this old audio technique is set to make a comeback in games
Read More »Get involved in the Gamescom International Daily
Develop and its sister team MCV will produce official magazine for the world's biggest games show
Read More »Learn Tearaway and Monument Valley’s sound design secrets
Media Molecule and Stafford Bawler speaking at Develop's An Audience With... Audio Game-Changers
Read More »SpeedTree integrated into Unreal Engine 4
Free tree samples available for any UE4.3 project, or make your own with vegetation middleware
Read More »Sound in Transit: The beats of Supergiant’s Transistor
Develop speaks to audio director Darren Korb to learn how a small team delivered such a high audio standard with the studio’s latest release
Read More »Free-to-play dev 5th Planet Games raises $3m
Studio recruiting new staff for upcoming titles
Read More »
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