“We will bring a fresh approach to the publishing scene, embracing creativity and experimentation..."
Read More »Want your story to drive your game rather than vice-versa? Inkle and Failbetter discuss the storytelling potential of the open source Ink
Want a tool that remembers every choice your players have made? Want to banish over complicated flow diagrams? Inkle’s Jon Ingold and Failbetter’s Emily Short talk about a tool that puts writing first
Read More »Xbox Store adds overdue language information – “We believe that fans will more likely engage with content when they know that it supports their preferred language”
We talk to Briana Roberts, senior program manager at Microsoft, about the new tagging sytem
Read More »TinyBuild listed on AIM stock exchange with a value of £340m
Hello Neighbor and Totally Reliable Delivery Service are the groups big successes to date
Read More »Fundamentally Games to enter games publishing for live titles
"Too many great games are missing out on their potential because publishers are getting involved too late to help them prepare for success..."
Read More »Creative Assembly fund Teeside scholarships for ‘female, black, ethnic minority and disadvantaged students’
"We believe that careers in the games industry should be accessible to everyone"
Read More »How will a new Switch device affect the industry – And how much stock will there be?
New 7in OLED screen looks to be basis of conservative update to hugely popular console
Read More »MY.GAMES full year results up by 30 per cent to $500m
Total worldwide audience was pegged at 770m, up by 165m over the year
Read More »Ukie: Budget 2021 – what does it mean for games businesses?
Ukie's policy and events officer, Grace Shin, brings us a breakdown of how yesterday's budget will impact game businesses
Read More »[From the industry] BAFTA games nominations announced
13 nominations for The Last of Us Part II sets new record
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