Rendering and level creation tech steps up for next generation game creators

Umbra 3 rendering technology available on PS4

Finnish tools maker Umbra Software has released its Umbra 3 middleware for the PlayStation 4.

Umbra 3 enhances real-time graphics performance and productivity with automatic occluder generation and software-based occlusion culling.

Umbra aims to improve the development workflow with its middleware by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. The software automatically generates occluders from “polygon soup”, giving artists more time to work on making their gameworlds look as attractive as they can.

Several games in production are currently using Umbra 3 in PlayStation 4 titles, including The Witcher 3: Wild Hunt by CD Projekt Red and Destiny by Bungie.

“The PlayStation 4 is a massive leap in processing power and technology. There are several developers taking advantage of Umbra 3 on the PlayStation 4 platform so it’s exciting for us to see how they leverage our software to generate next generation experiences” said Umbra Software CTO Otso Mäkinen.

The latest version of Umbra 3 is 3.2, which is available for evaluations for all licensed PlayStation 4 developers.

Find out more at the tools maker’s website.

About MCV Staff

Check Also

[Industry news] Ludo.ai launches API and MCP beta to bring AI game asset creation into developer workflows

Ludo.ai, the AI game design and production hub, has released the beta of its new API and Model Context Protocol (MCP) integration, giving developers a faster way to generate production-ready game assets without breaking creative flow. The release enables indie developers, content creators and studios to integrate Ludo’s asset creation directly into everyday workflows, from AI assistants and IDEs to custom tools, build systems and automated pipelines.