Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's January issue
Read More »[From the industry] Digital Schoolhouse and Arts Council England partner to transform libraries into digital learning hubs
The Digital Schoolhouse programme has received funding of £75,000 from Arts Council England to run a pilot programme that will bring the initiative into public libraries for the first time ever.
Read More »Antstream Arcade moves to include indie and homebrew titles in streaming line-up
The retro game streaming service is offering new games in its line-up - so long as they're retro
Read More »DEVELOP/JOBS – find your new year job here
Profiles and personal insight from 12 studios that are all looking for new year talent
Read More »DEVELOP/JOBS: Codemasters – “Codemasters has a rich history of making iconic video games, and it has been an honour to become a part of that legacy.”
This content was created in association with Codemasters as part of DEVELOP/JOBS.
Read More »Take-Two acquires Zynga in a $12.7 billion deal
“We are thrilled to announce our transformative transaction with Zynga, which significantly diversifies our business and establishes our leadership position in mobile, the fastest growing segment of the interactive entertainment industry"
Read More »Access All Areas – Highlighting the stumbles, sidesteps and giant leaps forward in accessibility
Welcome to the first of hopefully many articles that will highlight the stumbles, sidesteps and giant leaps forward in accessibility, written by experts in the field. (Except for this introductory piece by Richie Shoemaker, that is)
Read More »Inscryption and Unpacking earn multiple nominations for the 2022 IGF Awards
GDC organisers Informa Tech have announced the finalists for the the 24th annual awards ceremony of the Independent Games Festival.
Read More »Read the January issue of MCV/DEVELOP now! Featuring DEVELOP/JOBS, Cloud Imperium Games & Star Citizen, our TikTok survival guide and more!
Also Murder by Numbers, mod.io and our new focus on accessibility
Read More »Debugging D&I: How to make flexibility work for your studio
Amiqus’ Liz Prince discusses how to make flexibility work for your studio
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry