So whatâ??s the secret to the success of SCEE Liverpoolâ??s numerous productions? And what can its Internal and External Development teams teach other studios about the challenges posed by PlayStationâ??s network-driven future? Develop finds outâ?¦
Read More »![](https://150044068.v2.pressablecdn.com/wp-content/uploads/Home-Of-XR-660x330.png)
[From the industry] Gamescom to host first ever ‘Home of XR’ megabooth, revealing new games from world’s top XR studios
Ahead of what is anticipated to be XR’s biggest holiday season to date, a new industry-focused allia…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/women-in-games-2023-header-7.jpg)
Get your Women In Games Award nominations in by July 12!
With recollections of last week’s awards being boxed up in preparation for more permanent stor…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/debuggingdandi-header-1-660x330.jpg)
Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/mcv-develop-award-winners-2024-660x330.png)
The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/Jon-Rissik-Photo-660x330.jpg)
Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
Yorkshire unis create UK ‘Game Academy’
Game Republic Academy features three Masters courses with Rockstar, Team 17 and Sumo support
Read More »Boldy Going
Frontier Developments is one of the few remaining indie studios with the confidence to run blue sky next-gen development alongside projects aiming to squeeze the best out of the legacy consoles, finds Owain Bennallack as he chats to studio founder David Brabenâ?¦
Read More »Creating a Storm
Evolutionâ??s Martin Kenwright, Mick Hocking and Simon Benson tell Michael French the story of how the studio shifted gears from PS2 to PS3, what that E3 video really meant for game production, and what happens nextâ?¦
Read More »Climax change
We interview Karl Jeffery to find out exactly why Climax sold off its Racing team, what that means for the rest of the company, and why the world is refocusing on the UK development scene...
Read More »Radical Movement
With next-gen titles for Ubisoft and LucasArts on the cards, Free Radical is in great shape. Michael French talks to its founders about how far the studio has comeâ?¦
Read More »Welcome to Montreal
So how, in the space of just a few years, did the Quebec province manage to pack so many developers into Montreal and Quebec city? And why has its tax credits attracted Ubisoft, EA Activision, Eidos, tools companies, and a host of independents? Develop visited the region to find outâ?¦
Read More »The Creative Journey
As studio leader of Creative Assembly, Mike Simpson is responsible for pushing forward the Sega-owned studio as it scales more heights. He explains to Develop how far the team has come â?? and where itâ??s headed.â?¦
Read More »Voice-O-Matic expands host compatibility
Lip-sync plug-in comes to Maya, XSI
Read More »Player One inks output deal
Shadow Light Games to develop future key Player One sporting franchises.
Read More »-
Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
Read More » -
When We Made… Cavern of Dreams
-
Final Boss: Susan Burns, Head of Studio at Skyhook Games
-
Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
-
London Connecting – 10 years of Pocket Gamer Connects
-
Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
Read More » -
Rising Star – Yasmeen Abbas, product manager at Sandsoft
-
Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
-
When We Made… Cavern of Dreams
-
Levelling Up – Guillotine’s Jake Kulkowski