First internal studio for US arm of Japanese publisher
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/Jon-Rissik-Photo-660x330.jpg)
Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/pressengine-events-560x330.png)
[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/antstream-arcade-2024-660x330.jpg)
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
SCEA San Diego refocuses around PSN titles
Team switches from larger PS2 and PS3 games to PlayStation Network experiences
Read More »Warner Interactive to build development team in Europe
New product development team headed for London
Read More »MumboJumbo to develop game based on The Office
US comedy to get the casual game treatment on DS, PSP and online
Read More »Ubisoft CEO reaffirms importance of third party studios
Guillemot discusses Wii title hunt, IP co-ownership and tax breaks
Read More »EA UK set for changes following corporate restructure?
Studio to formalise support for EA Games and Casual Entertainment labels, Develop understands
Read More »Splash Damage: ‘In-game ads fund customer support’
London-based developer says Quake Wars in-game marketing means players pay less
Read More »Big Blue Bubble enters service sector
Canadian mobile games studio starts porting/QA/certification service and unveils new dev tool
Read More »GDC China speakers announced as registration opens
Attendees invited to sign up for CMP's new Chinese games summit
Read More »Exclusive deal for Epic and Chair
US independent to use Unreal Engine 3 for all current and future projects
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski