Self-publishing has revolutionised the industry but to make the most of it you need a range of tools and services to support you. MCV talks to chief marketing officer Nathalie Lubensky about Xsolla’s efforts to become a one stop shop for studios
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Valve responds to players angered by Artifact’s ‘pay for everything’ monetisation model
"I'm just so saddened by the greed Valve is showing"
Read More »A game is for life, not just Christmas: managing the lifecycle of your release
For good reason, Christmas continues to dominate the gaming year. But it’s not the only opportunity around. MCV talks to the experts at Sold Out about how they manage the lifecycle of a game throughout the year across both physical and digital channels
Read More »Microsoft rumoured to be releasing a disc-less Xbox One console in 2019
A "disc-to-digital" program will permit players to exchange physical games for digital codes
Read More »MCV Awards 2019: A celebration of 20 years of MCV and the UK games industry
The MCV Awards are back and this year is going to be special
Read More »GAME Digital results show sales up year-on-year though margins declined
Full year results to July 2018 show strong growth in events and esports
Read More »Red Dead Redemption 2 records biggest Week Two of any title this year
Football Manager 2019 makes first PC-only entry in physical Top 10 this year
Read More »Sega sees profits fall despite a boost in software sales
Future plans will "capitalize on existing and new IPs"
Read More »RDR2 rules monthly charts as digital shift accelerates for key Q4 titles
Call of Duty, FIFA and Assassin’s Creed physical sales are all down year-on-year, though digital sales are all on the rise
Read More »Strong first-party exclusives help Sony boost game profits by 65%
"The lineup will remain strong in the second half of the year"
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