Earlier this year, MCV awarded the Gamescom Ukie UK Game of the Show to Supermarket Shriek – despite it proving something of an annoyance for our entire team. We catch up with director William Barr about screaming goats, his hopes for a retail version and the difficulties of pitching the project
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MCV Awards 2019: Final deadline for entries extended until 21st December
We know you're busy, so we're extending the MCV Awards deadline
Read More »Green Man Gaming’s publishing advantage: ‘We know what sells, where it sells, when it sold and at what price it sold’
Green Man Gaming’s David Clark tells Seth Barton how the retailer is ready to step up its publishing game and embrace console platforms
Read More »GameStop is ‘evaluating all aspects of its business’ after third quarter losses of $488.6 million
Hard- and software sales are up
Read More »25 years of Koch Media: CEO on THQ merger, Xbox Game Pass, Shenmue III and his continuing passion for the industry
"Over the years we’ve established ourselves as a partner-orientated company,” CEO Klemens Kundratitz says, as Koch Media’s big anniversary is just a few months away
Read More »Super Smash Bros. Ultimate becomes Nintendo Switch’s biggest ‘pre-selling’ game
"Super Smash Bros Ultimate is punching its way into the record books!"
Read More »Black Friday sends FIFA 19 and Call of Duty back to the top, Battlefield V fails to engage
Black Friday boosted almost every title in the Top 40 this week, though the market is slightly down compared to last year’s Black Friday period
Read More »Xsolla: Self-publishing doesn’t mean doing it all yourself
Self-publishing has revolutionised the industry but to make the most of it you need a range of tools and services to support you. MCV talks to chief marketing officer Nathalie Lubensky about Xsolla’s efforts to become a one stop shop for studios
Read More »Valve responds to players angered by Artifact’s ‘pay for everything’ monetisation model
"I'm just so saddened by the greed Valve is showing"
Read More »A game is for life, not just Christmas: managing the lifecycle of your release
For good reason, Christmas continues to dominate the gaming year. But it’s not the only opportunity around. MCV talks to the experts at Sold Out about how they manage the lifecycle of a game throughout the year across both physical and digital channels
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