Search Results for: retail

TODAY is your last chance to submit your MCV Awards nomination

Nominations for the MCV awards 2017 will close at the end-of-play today, the6th of January, but it’s not too late to get your team or product into contention.Apply here nowwith our new online application system and show the industry just how great you are. Now in their 15th successful year, …

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Japanese boxed games revenue dropped seven per cent in 2016

The Japanese boxed games market continues to fall in value, with revenue generated from boxed sales dipping seven per cent year-on-year. According to sales data provided by Famitsu, in 2016, hardware and software revenue dropped to 299.48bn from 2015’s 320.97bn. This is one of the lowest year for the Japanese …

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Project CARS 2 eyes September release

The sequel to crowdfunded racing title Project CARS is aiming for a September launch. That’s according to a post on Project CARS 2’s forum by developer Slightly Mad Studio’s CEO Ian Bell, in which he says that the current guess for a release date is ‘Septemberish’. However, the exec is …

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HTC Viveport unveiled as world’s first VR app subscription service

HTC has announced the world’s first app subscription service for VR content. Dubbed Viveport, it will launch as a monthly subscription service in early 2017, giving customers a one-stop shop for browsing new apps and a place for developers to show off their products. HTC has yet to announce exact …

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ERA: 2016 physical games revenue down 16.4% year-on-year, but digital up 12.1%

In 2016, revenue generated by the boxed games market dipped by 16.4 per cent. That’s according to data from the retail trade body ERA, which – citing GfK figures – says that 776m was generated by software sales during 2016, down from 2015’s 927.7m. This is due to some titles …

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UPDATE: RIME is getting a physical release on PS4 and Xbox One, Switch not yet confirmed

UPDATE: Not even a day after the re-reveal of Rime and we’ve got some great news for retailers and would-be fans of the game. Rime is confirmed to be getting a physical release on both PS4 and Xbox One, when we presumed that its initial announcement as an ‘indie’ title …

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Global games industry earned $91bn this year, with Overwatch dominating PC and console spend

The worldwide interactive entertainment industry generated $91bn in 2016, according to a new report from SuperData Research, with mobile gaming earning the highest amount of revenue. Consumers spent $41bn on mobile gaming this year between January and November, showing a growth of 18.2 per cent year-on-year. This surpasses the total …

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Digital games sales for November up 13%, earning $6.7bn overall

Digital game sales worldwide generated $6.7bn in revenue in November 2016, an increase of 13 per cent year-on-year, according to a new report from SuperData Research. Mobile, premium, PC, console and free-to-play MMOs all experienced year-year-on-year growth in November, but console games were the biggest winner, gaining 35 per cent …

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