John Broomhall profiles the audio team at Lionhead
Read More »What music should you select for your game project?
Develop speaks to KPM MusicHouse, the firm that hunts the right artists for each project
Read More »Ian Livingstone, I presume?
AUDIO SPECIAL: Multimedia composer Ian Livingstone has been creating game audio since 1994, we explore his career so far
Read More »Never tear us apart
AUDIO SPECIAL: How FMOD managed to repair its tech from UE3 crashes
Read More »The treble alliance
AUDIO SPECIAL: In an age of media convergence, juggling multiple projects and businesses is key. Nimrod offers its insight
Read More »The AV Club
AUDIO SPECIAL: Pit Stop MD John Sanderson explains audio outsourcing across the Atlantic
Read More »Conducting the battle
AUDIO SPECIAL: The Creative Assembly's Richard Beddow on scoring Total War
Read More »The test of the best
When Testology opened the doors of its new compliance facility, it made sure it got things right
Read More »Two week Audio Special starts today
Luminaries from across the audio sector to tackle every aspect of video game audio
Read More »The (un)importance of orchestras in game scoring
Michael Elman, the creative director of audio group Wave Generation, explores the issue
Read More »
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