StarCraft, Destiny and Battlefield round out nominations for top award at Game Audio Network Guild Awards
Read More »Services Spotlight: Sounding Sweet
Founder Ed Walker discusses the recent opening of his Leamington studio and working with a zoo
Read More »Nuendo adds Perforce Helix integration
Collaboration allows users to automatically store, manage and protect projects and audio pool references in a single repository
Read More »Tetris and Donkey Kong composer Brad Fuller passes away
Atari veteran loses battle with pancreatic cancer
Read More »10 tips to get the most out of audio engine Wwise
Audiokinetic offers up ten snippets of advide for how to get the most out if its sound engine and your game’s audio
Read More »Heard About: Scoring the apocalypse in Everybody’s Gone to the Rapture
John Broomhall talks to The Chinese Room’s Jessica Curry about creating music for the end of the world
Read More »Services Spotlight: OMUK
Founded nearly 20 years ago in 1996, OMUK is a London-based production company that specialises services in dialogue casting and recording. Its offerings also expand areas such as getting involved in writing, editorial, character and story development, performance capture and tools. OMUK CEO Mark Estdale says the firm transforms its …
Read More »The sound of No Man’s Sky
John Broomhall speaks to Earcom’s Paul Weir about the excitement surrounding Hello Games’ intriguing title
Read More »11 top game sound design tips
We ask audio experts from leading studios and services firms for their advice on ensuring your game sounds as good as it looks
Read More »Heard About: How Playdead used a real human skull for Inside’s audio
John Broomhall talks with Limbo’s audio creator Martin Stig Andersen
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