â??The time for hard-to-learn, hard-to-use proprietary editing environments is overâ?
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Ubisoft Montreal used Autodeskâ??s HumanIK tech as well as 3DS Max and MotionBuilder
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Our guide to the solutions that your studio should consider
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Itâ??s time that game characters laid off the botox â?? and thereâ??s tools out there to helpâ?¦
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How A2M harnessed Autodesk for its ambitious action game
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3D artist conference taking place both live and online
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Giant tech company building out middleware solutions with emphasis on unified workflow
Read More »CANADA SPECIAL: Autodesk
As our Canadian focus turns to tech, we look over one of the most prolific tool firms in the business
Read More »Canada Special kicks off today
Develop begins a three-week focus on the infamously successful Canadian games industry
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LightSpeed expands with Direct3D 11, Autodesk 3ds Max 2010 and Maya 2010 support
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