Player count at its highest in years after launch of expansion
Read More »Apple removes ‘Free’ from App Store downloads
Word changed to 'Get' as firm plans to make it clearer that free-to-play games include in-app purchases
Read More »Tips for dealing with your game’s community
LGC14: Sarah Wellock on how to engage with fans and when to moderate
Read More »Nordeus opens London studio
Publisher employing up to 20 staff at new office to develop new games
Read More »Best Fiends dev Seriously raises $5m
Finnish studio to expand development team
Read More »Swedish industry veterans form non-profit game accelerator
Eight-week program invites developers across the globe to make games at countryside retreat
Read More »INTERVIEW: Why Fuse acquired mobile dev tools provider Corona
Jon Walsh discusses the future of the SDK and how it fits in with its monetisation services
Read More »Majesco’s future in ‘substantial doubt’
Firm 'not developing any significant new games for release in fiscal 2015'
Read More »Mike Maulbeck rejoins Code Avarice after Newell threats
Studio co-founders to change how they interact with community moving forward
Read More »Robotoki’s Nexon deal ends after studio ditches free-to-play
Studio lays off a number of staff following decision to adopt premium price
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