Focus also extends ongoing partnership with Games Workshop
Read More »When We Made… Baldur’s Gate
We take a look behind the scenes at the development of 1998 classic Baldur’s Gate with Trent Oster, who discusses working in a team who hadn’t shipped a game before, being outsmarted by AI and building the game’s incredible cast – and yes, that includes talking Minsc and Boo’s dynamic
Read More »MCV’s 30 Under 30 2019
MCV’s ultimate list of the UK games industry's brightest young minds - congratulations to you all!
Read More »Daybreak takes over H1Z1 Battle Royale development from NantG
"NantG Mobile will focus on its core mission of developing mobile games"
Read More »Sony, Microsoft and Nintendo’s roll-over contracts under investigation
Auto-renewed memberships are under fire, with customers asked to get in touch to share their experience
Read More »Rare’s Craig Duncan: ‘I believe gaming can be a force for good’
“Our game has helped players battle social anxiety, helped them through depression."
Read More »Breach developer, QC Games, shuts down
"Thank you for believing in QC Games and Breach"
Read More »Jagex: Hard-won advice on how to lead an entire studio’s artistic output
Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures
Read More »UK games market up 10% year-on-year to hit a record-breaking £5.7bn – but not everyone will be celebrating
Pre-owned sales slump by a massive 30.8 per cent
Read More »Creative Assembly’s Ellie Koorlander-Lester: ‘Game VFX is a spectacle, but it is more than just decorative and illustrative’
Every month the team at Creative Assembly helps us debunk some common development role myths
Read More »
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