Tag Archives: indie games

Critically acclaimed indie Gone Home hits 50,000 units sold

Indie studio The Fullbright Company has announced its debut effort Gone Home has sold 50,000 copies prior to the conclusion of its launch month. Posting on Fullbright’s website, co-founder Steve Gaynor revealed the milestone – along with news that the game has been selected as a finalist for upcoming indie …

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Terraria makes mobile debut with iOS launch

Indie hit Terraria has arrived for iOS, 505 Games has announced. Developed by Codeglue, the debut mobile version or Re-Logic’s 2D exploration title costs $4.99/3.99 and is compatible with iPhone, iPad, and iPod Touch devices. The iOS edition packs 75 enemies and all the crafting options of the original PC …

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Valve approves 100 Greenlight games for Steam

Valve has approved a stout 100 indie titles for release on Steam through its Greenlight program. The digital distributor explained in a post on its official news feed that the large number of approvals are part of a plan to run a stress-test on its improved and streamlined developer tools. …

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Console-exclusive launch on PS4 for Hotline Miami 2, Volume, Wasteland Kings

Sony continued its indie-friendly approach at Gamescom by announcing exclusive partnerships with several prominent indie developers. Wasteland Kings, the latest game from celebrated developer Vlambeer, will receive a console exclusive launch on PS4 and PS Vita next year. Thomas Was Alone dev Mike Bithell revealed his stealth game, Volume, last …

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Devolver to publish commercial release of Gods Will Be Watching

Hotline Miami publisher Devolver Digital has announced a partnership with indie developer Deconstructeam to publish its point-and-click adventure title, Gods Will Be Watching. Along with taking on publishing duties, Devolverwill be matching whatever the game’s crowdfunding efforts end up bringing in "to ensure Gods Will Be Watching reaches its full …

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Phil Fish cancels Fez II due to constant abuse on Twitter

Fez creator Phil Fish has announced the cancellation of his title’s recently-revealed sequel, along with his decision to take an indefinite leave of absence from game development. The Indie Game: The Movie star shut down his latest project following a heated spat with several users on Twitter. The argument was …

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Microsoft confirms indie self-publishing U-turn; ‘Every Xbox One a dev kit’

Developers will be allowed to self-publish on Xbox One and every hardware unit sold at retail can be used to develop games, Microsoft has confirmed. Game Informer started it all earlier today by apparently spilling the beans ahead of Microsoft’s intended reveal of the new policies at Gamescom next month. …

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Oddworld creator: It’s as if indies on Xbox One don’t matter to Microsoft

Oddworld creator Lorne Lanning has sounded off on Microsoft’s apparent complete obliviousness to the growing indie games market, stating that the company isn’t even acknowledging independent developers like himself on any kind of business level. Speaking with VG247, Lanning once again laid bare his frustrations with Xbox’s much maligned policies …

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Monaco developer calls XBLA sales performance "disappointing"

Monaco: What’s Yours is Mine developer Andy Schatz has expressed his disappointment in the Xbox Live Arcade sales performance of his title. Joystiq reports that Schatz revealed his thoughts on the game’s console port during a Q&A with fans on Reddit, stating that he believes his studio’s efforts were put …

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PS Plus ‘massively inflated’ Thomas Was Alone audience, says creator

Mike Bithell, developer of the award-winning indie game Thomas Was Alone, has shared on his positive experience with Playstation Plus – saying player uptake has been amazing” since the game’s participation in Sony’s program. Speaking with Joystiq, Bithell revealed the game sold really well” since launching in April. Playstation Plus …

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