Cut the blue wire. No, wait – cut the red wire.” It’s a cinematic shortcut for tension, a clichd moment of indecision that inspires collective intake of breath no matter how many times you hear the words uttered. From James Bond halting the timer at 0:07 seconds in Goldfinger to …
Read More »New Manchester studio for Prospect Games
Indie studio behind Unbox relocates ahead of Steam Greenlight campaign
Read More »Indies call for better digital charts
Rodeo Games and Positech say indies are not being recognised for their success
Read More »New indie resource site IndieDevKit goes live
Website established by ex-Irrational VP and PC Zone publisher
Read More »Crime pays: The making of Her Story
Following the runaway success of his first indie release Her Story, Sam Barlow discusses why he left triple-A to develop on his unique vision for the game
Read More »The hunt for the next big indie game is on
Everyone wanted Yooka-Laylee. The game is what some publishers have coined an ‘indie-A’. That’s an indie title that has more in common with triple-A blockbusters than low-budget, lower-fi efforts. (We used to call them ‘B-grade’ titles, but the industry loves a new label). Games like Yooka-Laylee don’t come around very …
Read More »What the hell does ‘indie’ even mean anymore?
Indie. It’s a word that instantly conjures visions of 2D platformers, retro graphics and quirky gameplay, of bedroom designers and nervous-looking developers showing their life’s work in the corner of games industry events. Today, the term also brings to mind some of the most innovative, influential and talked-about titles ever …
Read More »His Story: Sam Barlow on creating one of this year’s most talked-about indie hits, Her Story
You fire up the dusty old computer. A search engine fizzes through the scan lines. In the text box, a single word: MURDER. Below, five videos, each with the same woman. You play one. The women begins to tell her story. This is how the latest game from former Silent …
Read More »Indie games ‘should be cheaper’
Zeboyd developer Robert Boyd warns of disturbing trend toward higher-price titles
Read More »One indie’s journey to resurrect local multiplayer
In 2012, Geraldo Nascimento left his native Portugal to move to the UK in order to develop games. A life-long gamer, Nascimento started doing software consultancy work during his Master’s degree in computer science at the University of Lisbon, and realised he wanted to make games. But he says going …
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