Playground Games' Chris Makin provides advice on how to make sure that tools do their jobs, based on an ethos of ‘prevention is better than cure’
Read More »Public grants: What sort of projects get funded?
Ella Romanos details eight ways to go about getting a grant for your studio
Read More »VIDEO: Avoiding a F2P Flop – The Analytics Approach
DeltaDNA discusses how to make the best use of your player behaviour data to ensure your game's success
Read More »Features-as-a-Service: The next frontier in mobile games
Fuel Powered's CTO and co-founder Alan Price discusses
Read More »The Future State: Quality on every screen
VMC’s Kirstin Whittle discusses how the multi-platform evolution is driving new QA protocols
Read More »LocalizeDirect backs Interface
Tickets now available for November 12th event available now – come and pitch your game to publishers
Read More »Charles Cecil to keynote at Interface
Tickets now on sale for the second outing of the UK’s interactive content marketplace
Read More »Top tips for improving your Android memory management
Intel Developer Blog: Advice for improving memory usage, avoiding Android memory leak and analysing your Android memory consumption
Read More »Unreal Diaries: A Boy and His Kite
Animated short film ‘A Boy and His Kite’ honoured at SIGGRAPH with Best Real-Time Graphics and Interactivity Award
Read More »10 tips to get the most out of audio engine Wwise
Audiokinetic offers up ten snippets of advide for how to get the most out if its sound engine and your game’s audio
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