The electronics giant rounds up some of the best software for games development seen at last month's conference
Read More »Publisher 3.0: The art of discovery
Andy Payne continues his look into the state of publishing with insight into how to plan ahead and get your game noticed
Read More »Don’t miss out: Find the talent you need with Develop Jobs Extra
Get involved with our summer recruitment guide, out next month
Read More »Why apps fail – and what you can do to prevent it
Perfecto Mobile's technical evangelist Eran Kinsbruner offers insight into the secrets of mobile success
Read More »Tools Spotlight: Clickteam Fusion 2.5
Clickteam Fusion has been designed as a development environment for devs to build games and apps with little to no coding. The engine, available on Steam and through its own website, includes a custom written native runtime for iOS, Android, HTML5, Flash and PC, with Mac support also coming soon. …
Read More »Survive, Sustain, Grow: The three stages of entrepreneurship
Marketing consultant Taylor Bair offers insight to help indies identify what stage their business is in, and how they can move forward
Read More »Diaries From Alacrity Falmouth: Relative Dimensions’ story
Alacrity Falmouth student Sam Pike reflects on his experience with the incubator programme
Read More »Interface: 50 games firms signed up for May 14th event
Studios and publishers primed for new B2B pitching and content marketplace next month
Read More »Unreal Diaries: How real is Unreal?
How the engine is being used to create photorealistic scenes
Read More »How to make intuitive gesture-controlled apps using Intel RealSense
Intel Developer Blog: A look at the firm's RealSense technology and free SDK
Read More »
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