Vin Dieselâ??s next adventure wonâ??t be seen on the big screen. The action star is appearing as Milo Burick, an undercover cop out to infiltrate the gangs of Barcelona in Wheelman, Midwayâ??s collaboration with Dieselâ??s Tigon Studios â?? and itâ??s being fueled by Unreal Engine 3 technology.
Read More »Ground Control
In his first Develop column Billy Thomson, the creative director of the newly-formed developer Ruffian games, takes a look at the art of designing workable control schemes.
Read More »Yu Suzuki leaves key Sega post
Legendary designer retires from role of R&D creative officer though he will remain at the publisher
Read More »Mortal Kombat devs to abandon Midway?
Claims that withholding of bonus payments has prompted team to begin talks about establishing new studio
Read More »Curve announces first self-published title
Explodemon! heading for PSN, PC and WiiWare later this year
Read More »Tiga calls Government to benchmark tax system
Developer organisation seeks better tracking of R&D credit effectiveness and comparison with other G-20 nations
Read More »John Broomhall honoured at G.A.N.G awards
Develop columnist and game audio champion receives GANG Recognition prize
Read More »Strawdog Studios in profile
One of the curiousities of the pre-recession games industry in the UK was the large number of small â?? really small â?? developers busying themselves with outsource work in the Midlands.
Read More »AUDIO CASE STUDY: SoundSeed in APB
Crackdown creator Realtime Worlds has adopted Audiokineticâ??s SoundSeed Impact for its hotly-tipped forthcoming title APB, claiming it will help them achieve the convincing variation required for a high-end audio experience. John Broomhall gets ready to play cops and robbers...
Read More »Convergence Q&A: Jeremy Vickers
Having worked on Pixar classics such as Wall-E, Jeremy Vickers has had his finger on the bleeding edge of computer graphics for years.
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry