Tag Archives: interview

Interview: Eitr’s got Soul

As has become a sort-of tradition at PlayStation’s E3 conference, the platform holder showed a snappy sizzle reel of upcoming indie games from publisher Devolver Digital. Last year, there were a number of interesting titles, including Eitr, a 2D RPG title – coming to PS4 and PC – with more …

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The Brave New World of VR

The future is here – virtual reality is finally launching for consumers. And this isn’t just the launch of a new product – VR’s arrival represents the starting point of an entirely new market. As of March 28th – when the first batch of Oculus’ Rift headsets ship – we …

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"The Witness isn’t an indie game"

In 2008, a puzzle platformer game called Braid hit Xbox Live Arcade. It was made by an American developer called Jonathan Blow, and was one of the first commercial smash hits from the then-burgeoning indie scene. Now, after a seven-year development period and blowing through a budget that’s close to …

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Is GameStop’s publishing move the future of the retailer, or just an interesting side-project?

On the surface, Song of the Deep doesn’t come across as anything particularly remarkable. The 2D underwater action adventure is pretty, and bound to delight a certain type of gamer. But ultimately it looks like most other 2D indie games that are on the market at the moment. Yet there …

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Capcom’s battle to bring Street Fighter to the masses

Street Fighter IV, while a hugely popular brawler, was not exactly a title that welcomed newcomers. Especially towards the end of Street Fighter IV’s long lifecycle, players had to master some complex systems and be ready to fight up to 44 characters.? But with Street Fighter V, which arrives next …

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INTERVIEW: What’s next for Mike Bithell?

Aside from the time it takes, the biggest pain from transcribing an interview is spotting the points you failed to jump on at the time and the jokes you missed and didn’t laugh at. In this instance, I‘m annoyed that I didn’t catch Mike Bithell’s ‘non-fascistic purity’ joke and didn’t …

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