Studio manager Ionut Georgescu tells Develop how a new parent gave the developer a new lease of life
Read More »Having a blast in VR
Cut the blue wire. No, wait – cut the red wire.” It’s a cinematic shortcut for tension, a clichd moment of indecision that inspires collective intake of breath no matter how many times you hear the words uttered. From James Bond halting the timer at 0:07 seconds in Goldfinger to …
Read More »Studio Spotlight: Roll7
We catch up with the OlliOlli dev and Develop Awards 2015 winner
Read More »Funktronic Labs on getting the Funk out of triple-A
Funktronic Labs started life in 2013. It was founded by Eddie Lee and Kalin, veterans of Japanese studio Q-Games, who had worked on Q’s PixelJunk series for PlayStation platforms and PC. Initially based in Japan, Funktronic soon moved to LA. Now the duo are preparing to release their first title, …
Read More »Fallout boy: Bethesda’s Pete Hines on the biggest 12 months in the publisher’s history
At E3 2014, Bethesda told MCV that it had never announced a game at the LA show before. 12 months later, not only did the firm announce projects, they actually launched one, and did so via a curtain-raising press conference brimming with confidence. In an act of stated symbolism, Fallout …
Read More »‘Working for Nintendo was my dream’: James Honeywell on landing his ultimate job
Nintendo UK head of consumer marketing James Honeywell is a true industry veteran, with a career stretching back two decades. MCV talks to this year’s MCV Awards Unsung Hero about how his dream came true How did your career get started? I was looking for a job during my first …
Read More »From Gunfinger to Warhammer: The rise of Pixel Toys
We speak to founder and CEO Andy Wafer about the UK start-up's success
Read More »Xbox wins Cologne, but wants more of Europe
Microsoft won’t use the word ‘relaunch’ but that’s essentially what it has done with Xbox One. It has already cut the price, redesigned the controller and, come November, it will have introduced a new user interface and backwards compatibility, too. Outside of its casing, the Xbox One that gamers will …
Read More »Rob Pardo: Developers ‘avoiding the term MMO’
Former Blizzard chief creative officer Rob Pardo on why other publishers have struggled to replicate the success of World of Warcraft
Read More »One to watch: How Xbox picked up the pace against PS4 in 2014
Entering 2014 on the back foot, Xbox One fought passionately to pull itself back into the race against PS4. Microsoft UK director of sales Anne Lepissier tells MCV how her team helped keep pace with Sony’s machine – and what comes next Congratulations on winning the MCV Award for Sales …
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