Tag Archives: interview

Inside Lost Words – the UK Game of the Show winner at Gamescom 2017

There were so many great UK-made games at Gamescom this year, but it fell to the staff of MCV to pick the winner of the UK Game of the Show award, which is organised by Ukie and presented to the best unpublished game on the show floor. We saw dozens …

Read More »

How Kylotonn are embracing change with WRC 7

It's the third outing for the French studio who are responsible for the WRC licence, and a tumultous time in the sport only makes development more exciting. Sean Cleaver speaks to game director, Alain Jarniou, to find out more

Read More »

Warner Bros: ‘Shadow of War is a true Q4 triple-A flagship’

Ever since the first trailer for Shadow of War was revealed back in March, publisher Warner Bros has been releasing new footage of the game at an increasingly frequent rate. At first, it was only once a month, but now as we approach the game’s launch date, there are only …

Read More »

How do you test a game like Project Cars 2?

Even if you know how a car drives, would you know what to test to make sure a videogame captured it accurately? Sean Cleaver speaks to Slightly Mad Studios’ Stephen Viljoen and Rod Chong about how Project Cars 2 ‘handles’ the pressure of getting the worlds most exclusive vehicles accurate

Read More »

BLE: Games merchandise will boom

Gaming merchandise is nothing new. As our regular Margin Makers section in the magazine shows, there’s already something to complement almost every game under the sun, so much so that merchandise has now become a key element of modern games retail, be that online, on the high street, or increasingly …

Read More »

EA: FIFA 18 has ‘the best gameplay we’ve ever had’

In a recent interview with GameReactor, EA executive vice president Patrick Söderlund admitted the company “played it safe” with FIFA 17. This year, however, EA is going “all in” with FIFA 18, and as we sit down with lead gameplay producer Sam Rivera at Gamescom, it becomes clear exactly what …

Read More »

Raiders of the Broken Planet won’t be like Evolve, says Mercurysteam

With the Christmas season rapidly approaching, the usual cluster of blockbuster FPS titles is gradually coming into focus, with Call of Duty: WWII, Star Wars Battlefront 2, Wolfenstein II: The New Colossus, and, of course, the PC release of Destiny 2 all still to come before the year’s out.   …

Read More »

Slightly Mad Studios: Project CARS 2 ‘wouldn’t ship without elite brands like Ferrari and Porsche’

When Project CARS 2 launches tomorrow, it will be the culmination of several years’ hard work for developer Slightly Mad Studios, not just in terms of getting the game to market, but also in its quest to secure over 180 car licences from almost 40 different manufacturers, giving the series …

Read More »

EA’s pursuit of happiness

As always, Q4 will be a blockbuster season for EA. Kicking off this year’s festivities this Friday is FIFA 18, which will then be followed by Need for Speed Payback on November 10th and Star Wars: Battlefront II a week later on November 17th. However, even though these triple-A physical …

Read More »

The Wolf Among Us was ‘almost unshippable’ and could have been a comedy, says Telltale

Telltale’s The Wolf Among Us is finally getting a second season in the second half of 2018, but according to head of creative communications Job Stauffer, the title might have never seen the light of day had it not been for a last ditch attempt from the development team to …

Read More »