Last Friday, SEGA Europe and creative assembly hosted the first ever SEGA Dev Day – a new conference that brought together developers from across Amplitude, Creative Assembly, CA Sofia, Hardlight, Relic, Sports Interactive and the newly acquired Two Point Studios.
Read More »“It’s a hard time to fight for eyeballs” – Night School Studio’s Sean Krankel on finding long-term success for Afterparty
As part of an upcoming retrospective on Oxenfree, MCV spoke to Night School Studio's Sean Krankel about the studio, Oxenfree and their latest title, Afterparty.
Read More »Nihon Falcom’s Toshihiro Kondo interview – Bringing Trails of Cold Steel III to the west
We spoke to Falcom president Toshihiro Kondo about the upcoming Trails of Cold Steel III – released on PS4 on October 22nd – and its partnership with NIS America
Read More »Interview: The GameDev Business Handbook
Jem Alexander speaks to Mike Futter, author of The GameDev Business Handbook, to discuss common development pitfalls and how his book can help devs turn their great game into a successful one
Read More »SpecialEffect at 10: “We’ve increased our work tenfold”
SpecialEffect celebrates its 10th anniversary this year and just raised over £300,000 during its One Special Day campaign. We talk to founder and CEO Dr Mick Donegan (pictured below) about what’s next for the gaming charity. Congrats on your 10th anniversary. How has SpecialEffect grown over the last ten years? We’ve increased the number …
Read More »Interview: Jason Graves on composing Friday 13th The Game
The composer has become a regular feature in video game music and he returns to the horror genre to recreate the iconic sound of Friday 13th
Read More »Making FFXV on console was ‘100x more difficult’ than the Windows Edition, says director
After one of the longest development cycles of this generation, you might have forgiven game director Hajime Tabata for taking a well-earned rest when Final Fantasy XV came out last November. After all, not only did the game shift a staggering 5m units during its first day on shelves around the …
Read More »Yves Guillemot: State of the UBIon
Ubisoft CEO Yves Guillemot wants to disrupt the games industry at every turn. Financial gain is an important goal, sure, but it’s the creative freedom and experimentation that interests him more. Jem Alexander finds out how a diverse, free environment makes Ubisoft one of the most creative developers on the planet
Read More »Telltale on its ‘wildly successful’ season pass discs and what’s next for Switch
Telltale may have transformed the way episodic games are delivered on digital platforms, but the studio’s subsequent season pass discs that arrive at retail have also been a huge hit for the company, MCV can reveal. "It’s been wildly successful," head of creative communications Job Stauffer (pictured right) told MCV …
Read More »Loot Crate: ‘Our business revolves around our Looter community’
Loot boxes have become a core concept in modern gaming as a way to reward players with new items. The anticipation when you pop open these little virtual presents has proved immense, with the concept spreading across multiple titles and genres. However, there’s only one company that brings that same …
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