Tag Archives: interview

Flashbulb’s Trailmakers channels the spirit of Max and the Magic Marker

The former Microsoft studio that brought us Max and the Magic Marker, Max: The Curse of Brotherhood and Kalimba is bringing its latest game Trailmakers to PC and consoles next year. Flashbulb Games, previously Press Play, will be releasing its physics-based vehicle-building sandbox on Steam Early Access in December, before …

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The Golden Joystick Awards 2017: a celebration of excellence to ‘push the industry forward’

The Golden Joystick Awards is among the most respected gaming events of the year. Not only is it the biggest publicly-voted awards show on the planet, peaking at a massive nine million votes in 2016, but it also acts as an important touchstone for the industry, marking the key trends …

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Why Daedalic’s point-and-click adventure The Pillars of the Earth will be a hit on consoles

As the physical edition of Daedalic’s point-and-click adventure The Pillars of the Earth hits shelves today (September 8th), CEO Carsten Fichtelmann (pictured below) has told MCV he hopes the PS4 and Xbox One versions of the game will be a hit with players despite the genre being a difficult sell …

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EXCLUSIVE: Bandai Namco partners with Life is Strange studio Dontnod on new narrative adventure IP

Bandai Namco has announced a new strategic partnership with Life is Strange developer Dontnod Entertainment, MCV can exclusively reveal. The new partnership will see the creation of a brand-new IP based on a new narrative adventure experience. More details about the game, including platforms, a release date and whether it …

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Slightly Mad Studios on Project Cars 2: ‘Realistic-feeling cars isn’t enough. Players demand more.’

Project Cars 2 launches next month on PS4, Xbox One and PC, and Slightly Mad Studios CCO Rod Chong has told MCV how it’s going the extra mile to ensure maximum authenticity for its eager player base.  "Accuracy and authenticity is key for the Project Cars franchise. For us, our …

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Gambitious rebrands as Good Shepherd: ‘We’re leaving no stone unturned’ to make games profitable

Publishing platform Gambitious has been bringing indie titles to market through its network of certified investors ever since its formation in 2011. But today the company is entering a new phase of its life along with a brand-new name to boot. Now known as Good Shepherd, the company still offers …

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Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 exhibitors, marking a 20 per cent increase year-on-year. That’s over three times the number of exhibitors at E3 2016.  That’s …

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Games publishing 2017: Steam’s ‘benevolent monopoly’ and the discoverability ‘bun fight’

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and whether any improvements have been made to discoverability. In case you missed it, in Part One of our publishing roundtable, we …

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