Jon Dawson of Tribal Wars takes us through the changes in technology that the browser-based game has faced since 2003
Read More »Interview: Swing King and the Temple of Bling
Creating a free to play game is one thing, creating a mascot to boot is another. Shedworks Games creative director, Gregorios Kythreotis talks us through the development of Swing King and the Temple of Bling
Read More »Heroic Labs: Silver Surfers
Heroic Labs is a relatively new company looking to make it easier than ever to include fully functional, scalable multiplayer and social technology in your games. Jem Alexander speaks to Alim Jaffer, VP of product, about the company’s open-source software and how developers can take full advantage of it
Read More »Sega launch SEGA Forever mobile games service
Classic games across all Sega consoles will be available for free on iOS and Android devices
Read More »Sayed ‘Tekken Master’ Hashem, Bahrain’s most successful esports athlete, on why Americans have it easier
Sayed ‘Tekken Master’ Hashem got into games the same way as many of his generation: fighting for supremacy against his siblings. Hashem’s earliest memories of gaming are when he was six, embroiled in digital fisticuffs with his brothers in fighting games like Tekken. He’d play against his brothers every day …
Read More »Interview: Designing the audio for Planet Coaster
The audio team at Frontier talk Develop through the recording and the mixing of the rollercoaster construction game
Read More »Creative Assembly: Interview with Tim Heaton and Maya Georgieva
Develop spoke to Creative Assembly studio director Tim Heaton and CA Sofia's game director Maya Georgieva about how the growth of the developer and what's in store for the future
Read More »Fig: ‘I thought publishing was broken’
When we think of industry-defining games, titles like Super Mario Bros., Tetris and Grand Theft Auto V immediately come to mind. No list would be complete, however, without the inclusion of Double Fine Adventure, the game that would eventually go on to be known as Broken Age and be responsible …
Read More »Ha ‘Comeback’ Seung-chan was stressed in EU LCS because “food didn’t suit my tastes”
Ha ‘Comeback’ Seung-chan, previously known as Hachani, has spoken about his time playing in the European LCS series for Vitality, saying that he had a lot of stress because “the food I ate overseas didn’t suit my tastes.” He said this in an interview with Fomos’ Kim ‘Kenzi’ Yong-woo, in …
Read More »Women in Games Awards 2017 finalists on misogyny and how to tackle the industry’s diversity issues
Today marks our third Women in Games Awards, where MCV, Develop and eSports Pro celebrate the successes and achievements of women in the UK games industry. While the number of women playing and working in games has never been higher, there are still numerous issues that need to be tackled. …
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