Develop sat down recently with Michal Platkow-Gilewski, Head of Marketing and PR at CD Projekt Red, to discuss the virtues of handling PR internally at a development studio.
Read More »Can the BBC get games right this time?
The BBC’s plan for the video games market regenerates almost as often as The Doctor. Back in 2005 it closed its Multimedia division – after almost ten years of publishing titles – when the boxed games market crashed. In January 2010, MCV revealed that the firm would return in a …
Read More »Persona of interest: Atlus CEO Naoto Hiraoka’s first European interview
CEO Naoto Hiraoka speaks exclusively to MCV about bringing Japanese sensibility to the West, pairing with Sega, sticking with Vita and remaining unpredictable Best known in the West for the role-playing franchise Megami Tensei, which spawned the highly popular Shin Megami Tensei: Persona subseries, and surgical-simulation visual novel series Trauma …
Read More »Charting a course through the changing simulation market
As its Excalibur label celebrates its tenth anniversary, MCV catches up with Contact Sales’ MD Robert Stallibrass and marketing boss Richard Barclay about the sim market, owning its own IP and virtual reality… Excalibur is celebrating its tenth birthday. How has the simulation market changed in that time? Robert Stallibrass, …
Read More »Roll7 – Rolling With The Times
Roll7 is one of the hottest indie studios in the UK right now. It was behind the popular and infuriately addictive skating title OllIOlli, which launched on PlayStation Vita in January of this year. It was a smash hit, and garnered a cult following. But the studio wasn’t always producing …
Read More »Executive producer of The Crew talks about the tools of the trade
The Crew is an ambitious racer which had a lot of work to do if it were to realise its potential. Develop spoke to Ahmed Boukhelifa about how they managed the key challenges in the game
Read More »The evolution of ID@Xbox – an interview with director Chris Charla
We caught up with Chris Charla, Director of the ID@Xbox program at PAX Australia, to look at some of the new Aussie and international games to hit the platform
Read More »INTERVIEW: Michael Hampden, lead designer of Assassin’s Creed: Rogue
Assassin's Creed prepares to drop a Marvel 'Phase Two' style change-up on us with Unity, but its final current-gen installation is every bit as big as its contemporaries
Read More »You know Curve the developer, now meet Curve the publisher
There’s a new craze in the games publishing scene. A number of companies, from 505 Games and Mastertronic to Team 17 and Green Man Gaming, have been wooing indie developers with a desire to find the next big independent hit. But Curve Digital, a sister business to developer Curve Studios, …
Read More »INTERVIEW: Braben and Roberts lock coordinates on open space
The space race has returned. More than 20 years after seminal franchises like Elite, Wing Commander and Star Wars: TIE Fighter set the bar for space simulation gaming, those that helped the genre first blast off are returning to making out-of-this-world games. Chief among them are David Braben, creator of …
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