Tag Archives: interviews

History Lesson: The story of Deus Ex

Before Deus Ex, there were games about stealth and titles about shooting but rarely did these styles cross over. This was a fact that made Deus Ex creator Warren Spector desire for a more open and realistic style of game – where the player had the option to burst in …

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We Happy Few developer Compulsion on E3 hype, drugs and Early Access

Xbox showed off a lot of products during its E3 briefing this year. It announced not one, but two new consoles. It showed off some of its blockbuster first-party line-up, including new entries in the Gears of War and Forza franchises. But for five minutes, an indie game called We …

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Gem Box: the micro-console that wants to be the ‘Netflix for games’

French company Emtec wants to succeed where nearly everybody else has failed. On August 18th, the firm will launch Gem Box in the US, UK and France, before releasing in other European territories later this year. This Android micro-console, which comes with its own controller, gives access to a large …

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What we can learn from Fable Fortune’s Kickstarter

There were a few reasons for thinking that the Kickstarter campaign for Fable Fortune would do pretty well. For one, the free-to-play card game was associated with an iconic brand, Fable, and was being made by former Lionhead developers who, since the studio’s closure, have formed Flaming Fowl. Historically, this …

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Capcom Europe on the future of Resident Evil

MCV has been a regular visitor to Capcom’s E3 booth down the years, and it’s not always been the most spectacular showcase. We vividly remember the time the publisher devoted its entire E3 presence to Monster Hunter and DuckTales. The reality is that Capcom is a successful company with many …

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Capcom: ‘We should have better communicated what Street Fighter V was going to be’

Publisher Capcom has admitted it had failed to properly inform consumers exactly what they were getting with Street Fighter V. The firm says it has learned from its mistakes, and is now committed to making the fighting game the best in the series. Street Fighter V launched in February, but …

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How Dying Light took Techland to the big leagues

Before its launch, you’d be forgiven for having muted expectations for Dying Light. The title, made by Polish studio Techland, was delayed, its PlayStation 3 and Xbox 360 SKUs scrapped, while the boxed release was delayed until a month after its digital version. Yet the title was a surprise hit …

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How NPD persuaded Activision, EA and Ubisoft to share their digital sales data

US research firm NPD has revealed it’s done what many thought was impossible – getting publishers to share their digital sales data as well as their physical information. This will see digital sales information from some publishers included alongside physical data in NPD’s monthly reports about the US games market. …

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Carmageddon developer: ‘If anything, we get more criticism for our crappy jokes than the violence’

After a 15 year absence, original developer Stainless brought the Carmageddon series back in 2015 with PC release, Reincarnation. Now that title is coming to PS4 and Xbox One as Max Damage, and is even set for physical retail via publisher Sold Out.We speak to studio co-founder Neil Barnden about …

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Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. The result was Criterion Games, a step into the brave new world of console. Its first title was TrickStyle, a Dreamcast game published by Acclaim. The project was signed by one Alex …

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