Tag Archives: interviews

Why System 3 is rebuilding Constructor

19 years ago, System 3 partnered up with publisher Acclaim to release city-building title Constructor. The game became a cult hit, launching on PlayStation, PC and Mac, and went onto sell over 5m units. Now System 3 is bringing the series back, releasing a new HD version. It’s launching later …

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PlayStation: ‘VR uncertainty is liberating for developers’

PlayStation surprised us this year. If you had asked us what we would have expected ahead of their pre-E3 press conference, we would have suggested a hardware-centric show, featuring PlayStation VR and the firm’s new ‘Neo’ console. We would have put our money on the traditional sizzle reel of inventive …

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CEO Michiel Bakker on Ginx’s eSports bet

At the start of June, popular video games show VGN was dropped by broadcaster Challenge and production firm Ginx. Just ten days later, Ginx announced it was launching a 24-hour eSports channel with Sky and ITV. We had been reviewing our programming output for some time,” Ginx CEO Michiel Bakker …

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The Big Game: Battlefield 1

If you ever needed a solid indication that consumers weren’t exactly satisfied with the state of the shooter genre, you need only look at the reaction to Battlefield 1 and Call of Duty: Infinite Warfare this year. The reveal trailer for the former, a first-person shooter set during World War …

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Interview: Xbox sets sights on the next great platform war

When Microsoft said it was taking gaming seriously with Windows 10, we weren’t the only ones that didn’t believe it. We’d heard it all before. We are told that: ‘gaming is at the heart of Windows Vista/7/8 [delete as appropriate]’, a couple of games would then emerge, and a year …

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Sega: ‘We are turning Sonic into an entertainment icon’

Late last year, Sega made a number of changes to its US business that has made a big impact on the future of its famous blue mascot. Sonic, which celebrates its 25th year in existence this month, has a new management team with the purpose of establishing the hedgehog not …

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Lovable Hat Cult talks about sex and Apple

Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects. The studio rose out of a group of local developers called Copenhagen Game Collective. The projects coming out of this initiative deal with risqu subject matter. One multiplayer title, Dark Room Sex Game, had no visuals. The …

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History Lesson: The story of Burnout

Back in the late ‘90s, Gran Turismo was the No.1 racing game. Although there was a number of unique driving titles, it felt like everyone was following the GT template. But a studio called Criterion wanted to shake up the genre with its new game, Burnout. The title was going …

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Paradox’s Wester on Cities: Skylines, Stellaris and a record-breaking 2015

Paradox has been around since 1999 but it’s only recently that the Swedish firm has reached mainstream attention. Its stock has risen so much that Chinese games giant Tencent recently took a five per cent stake in the firm for 286m. In March 2015, Paradox released Cities: Skylines, a title …

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Team17 on becoming more than just ‘that Worms studio’

For decades, the name ‘Team17” would inevitably conjure up memories of exploding sheep, that infectious theme song and a series of squeaky voiced invertebrates screaming ‘incoming’. Worms defined the UK studio for two decades, a period in which over 20 Worms titles were released. Today, Team17 is becoming better known …

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